It’s mostly a game about exploration and story. It has adventure game stylings, but there are no real puzzles to speak of. ![]() ![]() ![]() Outside of the character relationships, there isn’t much to Oxenfree. It’s not a massive space, but makes up for its limited scale with rich world-building. On the island you'll find, among other things, an abandoned military base, a campsite, a forest, and a small, uninhabited town. When you see a sign with a certain icon, you can tune your radio into a frequency that reveals the island’s history-including a story about a tragedy involving a World War II submarine. It has a storied past which you learn as you wander. The group becomes separated, and Alex takes it upon herself to find her friends on the eerily quiet, empty island. I won’t say what happens next, because this is a story-driven game and unraveling its mysteries is key to the experience, but their evening suddenly takes a dark turn. A local myth is that if you tune a radio into certain frequencies on the island you’ll hear ghostly messages-an urban legend Alex and her friends decide to investigate. You play as Alex, a blue-haired teenager who comes to Edwards Island with a group of friends, and her new step brother, to hang out, drink beer, and explore.
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